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Re: Questions of zero level

Posted: Thu Mar 01, 2012 12:58 pm
by Auge_Ohr
Eugene Lutsenko wrote:At scientific researches I sometimes solve problems of very big dimensions.
and you have to find a solution to "compress" it.
data send from scientific equipment most as binary so you can use a Structur an write it binary into memory.
this is what FORTRAN was doing ...if i remember right ... long time ago

p.s. dbase II was design as 7bit System in 1980 and dbase III+ in 1982 where nobody think about more than 512MB
Eugene Lutsenko wrote:Somebody heard about graphic library BIGRAPH.LIB for CLIPPER, C++, Pascal?
are these 16bit LIBs ? forget it you can not use 16bit LIBs for 32bit Xbase++

Re: Questions of zero level

Posted: Thu Mar 01, 2012 10:00 pm
by Eugene Lutsenko
I thank for the answer.

It is clear that it is possible to design and use such structures of databases that this restriction on dimension didn't affect. But thus programming becomes complicated and all becomes less evident.

I also wasn't going to use old graphic library. But earlier I used it much. Therefore also there was a thought that can be (possible) there are its new versions under Windows. It strongly would simplify to me system "Eidos" carrying over under Windows.

Re: Questions of zero level

Posted: Sat Mar 03, 2012 12:21 pm
by Eugene Lutsenko
You couldn't set an example of the program using DC_DBEDIT with all parameters and the user function.

Whether allows to create compiler XPP 64-bit the exe-module?

Whether the designer of forms XPPFD is suitable for:
1. Placings on the screen form one or several DC_DBEDIT?
2. Creations of the treelike menu?

Re: Questions of zero level

Posted: Tue Mar 06, 2012 12:01 pm
by Eugene Lutsenko
If probably I ask to give an example programs for construction of the treelike menu (the more levels - the better) on the basis of functions:

/* -- Edit the Main Menu -- */
aPreMenu := DC_MENUEDIT( 'MAINMENU' )

/* -- Compile the menu -- */
aMenuMain := DC_MenuCompile( aPreMenu )

/* -- Install the menu -- */
DC_MenuOSys( aMenuMain, oDialog )

Re: Questions of zero level

Posted: Thu Mar 08, 2012 3:16 am
by Eugene Lutsenko
Somebody knows, whether enters into the Arctic VX 3.0?

Re: Questions of zero level

Posted: Thu Mar 08, 2012 8:33 pm
by Eugene Lutsenko
Why in the file: с:\EXP19\Source\Dclip1\build19_sl1.bat is the appeal to any ver19_sl1.bat file in the public folder on a disk C:? At me after installation of this folder didn't arise. Or I as the programmer should guess, what this folder should exist and write down here everything, what is necessary?

Why in the file: с:\EXP19\Source\Dclip1\build19_sl1.bat is the appeal to any ver19_sl1.bat file in the public folder on a disk C:?

call c:\public\ver19_sl1.bat
call pbuild dclip1_19_sl1.xpj %1
if errorlevel 1 goto end
erase ..\..\lib\dclip1.lib
erase ..\..\lib\dclip1.exp
erase ..\..\lib\dclip1.def
move ..\..\bin19_sl1\dclip1.lib ..\..\lib
move ..\..\bin19_sl1\dclip1.exp ..\..\lib
move ..\..\bin19_sl1\dclip1.def ..\..\lib

:end

I had such feeling that I couldn't till the end and it is correct to install the eXpress++. There is such impression that the program of installation not till the end it installs the eXpress++. I honest bought it, but I can not use. On my questions (absolutely idiotic, of course, from the point of view of experts) I don't receive answers. What shall I do?

Re: Questions of zero level

Posted: Thu Mar 08, 2012 9:11 pm
by Eugene Lutsenko
Has tried to make the program for creation of the menu on the basis of an example resulted in the documentation on the exXress++:

#include "dcdialog.CH"
#include "Gra.ch "
#include "xbp.ch "
#include "_dcmenue.ch "
#pragma library( "XBTBASE1.LIB" )
#pragma library( "XBTBASE2.LIB" )
#pragma library( "dclipx.lib " )

PROCEDURE Main

SET COLLATION TO SYSTEM
SET COLLATION TO ASCII

SET COLOR TO N/W,W+/B
SetMouse( .T. )

CLS

/* -- Edit the Main Menu -- */
aPreMenu := DC_MENUEDIT( 'MAINMENU' )

/* -- Compile the menu -- */
aMenuMain := DC_MenuCompile( aPreMenu )

/* -- Install the menu -- */
DC_MenuOSys( aMenuMain, oDialog )


RETURN

Compilation passes normally, and at a linking the error message stands out:

Alaska 32-Bit Linker Version 1.90.355
Copyright (c) Alaska Software 1997-2009. All rights reserved.

menu1.obj: error ALK2102: unresolved external symbol DC_MENUEDIT
menu1.obj: error ALK2102: unresolved external symbol DC_MENUCOMPILE
ALINK: fatal error ALK4102: 2 external symbols unresolved

Tried to connect libraries, the _DCMENUE.obj obj-file, but it turns out nothing. Tried even to include in the program text all _DCMENUE.prg file. On Dclip1.lib library the message stands out that it is damaged, and connection of obj of the file leads to emergence still bigger quantity of uncertain symbols (various _DC-of teams). All ways in variables of environment too like has registered. Can be in general on all folders it is necessary to register?

Re: Questions of zero level

Posted: Thu Mar 08, 2012 10:36 pm
by rdonnay
Nobody uses those functions because it is old text-based code from Clipper.
I should have removed everything from eXpress++ that wasn't GUI but I ported over a lot of old code from my old product - dCLIP.

Re: Questions of zero level

Posted: Fri Mar 09, 2012 12:14 am
by Eugene Lutsenko
Thank you for the answer! Could you tell me what kind of new tools you have for making tree-like menu in GUI?

Re: Questions of zero level

Posted: Fri Mar 09, 2012 6:03 am
by reganc
Eugene Lutsenko wrote:Thank you for the answer! Could you tell me what kind of new tools you have for making tree-like menu in GUI?
If by tree-like menu you are talking about the ordinary windows type 'File, Edit, Options, Help' type menus then look at DCMENUBAR and DCMENUITEM in the documentation.